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Inside the land of any million mobile MMORPGs it takes much to separate a particular one from your pack. There has been a number of big hits such as Mobage’s Rage of Bahamut and Square Enix’s Guardian Cross, but many others have gotten lost in the big sea of free-to-play mobile apps. Well, I happened to stumble upon a really promising title, Summoners War: Sky Arena, while browsing the app store last week. The Google Play page definitely made the video game sound enticing with its “breathtaking graphics” and “enormous collection of over 400 monsters,” but I’ve heard everything before and wasn’t gonna be so easily impressed. There are lots of mobile RPGs with decent graphics and plenty of things to collect, but a lot of them aren’t enjoyable as soon as you actually start playing them.

Once I downloaded the video game, the intro wasn’t almost anything to get enthusiastic about and also the storyline was pretty generic; greed over mana crystals caused the world to breakout into war and the only solution was to devise an arena to settle differences. The video game begins on the floating island wherein a girl greets you together with goes with the tutorial of summoning and powering up monsters. The region is largely your own home along with the monster you collect roam around and might be acquired and moved. I thought this is a pretty cool aspect, since most mobile MMORPGs feature card systems and also you never actually get to view your creatures moving in 3D.

The tutorial was pretty basic: summon monsters, power them up, equip runes and acquire buildings. However, when I got the actual combat I used to be pretty amazed. Not merely are the fights 100 % 3D, but occasionally monsters get special cut scenes when performing critical attacks. In addition to that, every monster features a completely different list of skills that vary depending on its element type. The elements are fire, water, wind, dark and lightweight with a bit of elements being strong or weak against others.

What really separates Summoners War: Visit here from the rest of the mobile MMORPGs is the combat. Players have full power over what occurs while fighting; there are actually no automatically calculated damage totals or simulated card fights, everything happens instantly along with the player gets to select which with their monsters attacks the enemy and what skills to make use of. The combinations could possibly get really crazy, and with healers, damage dealers, and tanks there are plenty of team varieties with varying amounts of depth. Personally, i prefer an all-out attack team with three high-damage dealers along with a monster having a critical chance buff. You can find others that stack health and take advantage of shields or chain healing.

Hence the game has relatively great graphics, an entertaining combat system with a lot of depth, and an interactive monster island, but what’s the catch? Well, like many similar games, this one also has a lot of “pay-to-win” aspects to it. However, they have got shortened the space between free players, and those who spend a little bit or even a lot. Monsters fluctuate greatly in usability and rarity from a single star to five stars. Unknown Scrolls can be simply acquired through the entire story mode and generate a anyone to three star monster, but Mystical Scrolls, which may very rarely be obtained through dungeons, summon three to five star monsters and can be purchased with the red mana crystal premium currency.

This obviously signifies that a player with unlimited money could keep summoning mystical scrolls until they had a whole team of five star monsters, and that is a appealing factor over any free players. What saves this product from being completely unbalanced is always that any monster can eventually be leveled to a six star rarity form. Several of the advanced level monsters have really strong skills, which doesn’t balance that out, but there are also a variety of great two and three star monsters that may potentially take free-to-play accounts quite far in the game.

As well as being capable to evolve all monsters to the same max level, red mana crystals may also be obtained through missions and daily tasks. Approximately 30 of such crystals might be gathered in a day, which is 1/3 of a mystical summon, nevertheless they could also be used for special buildings, extra energy, or additional arena fights. Additionally, there are various missions that grant regular mana, red mana, or summon scrolls and could be very generous (reaching level 35 grants 300 red mana crystals). This doesn’t imply that free and paying players are on par, but spending a compact amount, between $25-100, would set most players up to get a successful start, where similar games can require constant spending in the thousands.

The massive level of grinding in Summoners War: Sky Arena may well be the selling or breaking point for many players. You can find a great deal of things to collect and grind out sumnoners runes to awakening material. Each monster has six slots for rune upgrades that will make everything from increase health to provide the opportunity to stun. These runes also have rarities and randomly generated stats, so finding the right runes may take quite a long time. Not only will monsters be evolved into stronger versions, but they can even be awakened by collecting material from dungeons. These awakened versions are stronger and usually gain one more skill or improve an existing one. My Ninetails, for example, will gain additional attack and the opportunity to stun using one of its skills once awakened.

So does Summoners War: Sky Arena still contain lots of the concerns that mobile MMORPGs are noted for? The short response is yes, however are clearly focusing on them and lessening the disparity between free-to-play and pay-to-win. Anyone looking for the best incredibly fun and addicting mobile game should definitely give this one a shot for the great combat and graphics alone. I give Summoners War: Sky Arena an overall 4/5.